AI Insights · Timothy · July 2024
Top 5 io Games on iOS in Brazil Q2 2024
In Q2 2024, the top io games on iOS in Brazil showed diverse performance trends in terms of downloads, revenue, and active users.
In Q2 2024, the top io games on iOS in Brazil exhibited diverse performance patterns in downloads, revenue, and active users. Here is a detailed look at the performance of the leading five applications in this category.
Agar.io from Miniclip.com saw fluctuating trends in all key metrics. Revenue peaked at approximately $619 in mid-May but experienced a decline to around $194 by mid-June. Downloads were highest in mid-April, reaching about 3.3K, but dropped to around 649 by the end of June. Weekly active users peaked at roughly 6.8K in mid-April but gradually decreased to approximately 3.9K by the end of the quarter.
Mitos.is: The Game from Freakinware Studios showed a modest revenue performance with a peak of around $552 in early June. The number of weekly active users remained relatively stable, starting at 46 at the beginning of April and ending at 33 by the end of June. Downloads for this game were negligible throughout the quarter.
Paper.io 2 from Voodoo experienced significant activity in downloads, starting at approximately 17.1K in early April and fluctuating throughout the quarter, ending at about 8.6K by late June. Revenue showed a similar trend, peaking at around $355 in early June. Weekly active users remained relatively stable, fluctuating slightly around an average of 15K throughout the quarter.
Snake Clash! by Supercent, Inc. demonstrated consistent growth in weekly active users, starting at around 15.4K in early April and reaching approximately 24.9K by the end of June. Downloads also showed a steady increase, peaking at around 5.6K in late June. Revenue saw a notable increase in mid-June, reaching approximately $313.
Snake Rivals - io Snakes Games from Supersolid Ltd exhibited varying trends. The highest revenue was around $212 in late May. Downloads showed an upward trend mid-quarter, peaking at about 1K in late May, while weekly active users saw a peak of approximately 1.9K in late May before declining to around 939 by the end of June.
For more insights and detailed data, visit Sensor Tower.